VR Unity Programmer

Pixelmolkerei AG

Ver: 104

Dia de atualização: 21-03-2024

Localização: Chur Graubünden GR

Categoria: IT - Software

Indústria:

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Conteúdo do emprego

pixelmolkerei is one of the world’s leading companies crafting highly realistic
multi-sensorial applications and 3D visualizations. We cater to medical professionals’
continuing education and provide specialized marketing content for the healthcare
field. We are based in Chur, Switzerland and in Montréal, Canada (as pixel dairy
productions).
We are looking for a VR Unity Programmer to join our R&D team to support a growing
VR product line.
** This job requires very frequent alternation between real world and VR. Please do not
apply if you are unable to sustain in-VR work for long periods of time. **

Responsibilities:
Program a data-driven VR simulation engine maintaining, extending and documenting
core features.
Understand and replicate the mechanical workings of surgical tools.
Assist the production team, providing them with engineering support so they build
stable, scalable healthcare immersive products.
Explain to non-programmers how to best accomplish their goals with the technology you
support. Easy their workload as much as possible through automation, writing
documentation, tools, etc.
Assist in refactoring the engine as new requirements appear.
Be transparent in your work; keep a work diary, discuss time estimates and trade-offs
with the senior programmer (even if they turn out to be way off, that’s okay), frequently
submit your code for review. Stand ready to react at changing priorities i.e. putting
earlier work on the ice to help with something else.
Gradually take ownership of code modules, and become the go-to person for them.

Job requirements:
BSc degree in Computer Science, Engineering or equivalent.
3-4 years of professional experience with Unity writing tools, engine logic, networking
code, or similar low-level code.
Shipped one commercial game title.
Demonstrable C# skills - you will be expected to produce code from personal/nonproprietary projects and discuss it during the interview.
Insane (as in, more than excellent) attention to detail and rigorous in self-testing code
and delivering high-quality work.
Ability to see problems from different perspectives, and willingness to reach out to
fellow developers rather than be stuck.
Working knowledge of git, branching and merging a Unity project.
Written English ability must be native or near native. Oral English level must be at least

intermediate. Knowledge in the following are bonuses:
Custom 3D art pipelines
Maya modeling
Strong 3D math and trigonometry skills
Mobile, game console experience
Python scripting
Writing custom shaders
Writing Unity native plugins

The skills you will learn with us:
Crafting highly interactive software that fits the rigorous needs of the healthcare training
sector.
Understanding trade-offs in simulation architecture.
Learning how to effectively encapsulate data and processes.
Future-proofing a VR product so it has a long "shelf life" with our customers.
Please send full application
(cover letter, resume, web-links etc.) to jobs@pixeldairy.ca
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Data limite: 05-05-2024

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